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The Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms and the situation growsperilous for good people with each passing moment The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves From Waterdeep to the Sea of Moving Ice to Thay it is a race against Evil Succeed or succumb to the oppression of draconic tyranny Win or lose things will never be the same againThe Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms and the situation growsperilous for good people with each passing moment The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves From Waterdeep to the Sea of Moving Ice to Thay it is a race against Evil Succeed or succumb to the oppression of draconic tyranny Win or lose things will never be the same againThe Cult of the Dragon leads the charge in an unholy crusade to bring Tiamat back to the Realms and the situation growsperilous for good people with each passing moment The battle becomes increasingly political as opportunities to gather allies and gain advantage present themselves From Waterdeep to the Sea of Moving Ice to Thay it is a race against Evil Succeed or succumb to the oppression of draconic tyranny Win or lose things will never be the same again


8 thoughts on “The Rise of Tiamat (Dungeons & Dragons)

  1. says:

    Continuing from the events of the 1st book Hoard of the Dragon ueen this can either act as the conseuences of the players actions from part 1 or can easily be a standalone story for higher level starting charactersAdded extra flavour and expanded the experienceOne word of advice prep plan and don't be afraid to adapt the game you'll have fun running the game that way


  2. says:

    Should really be a 35 star but oh well This is the second part to an epic tale that is part of a very enjoyable campaign so why the score? Well I and my group had a good 9 months play with the first part of this and eagerly awaited this to continue but although attempts were made to introduce intrigue and politics into the game they are way to thin without extra effort by the DM to flesh them outThere is also a nice attempt to add a 3rd dimensional feel to one of the maps which yet again brings me back to a very major gripethe maps poor resolution and again bland They also do not include player handouts or maps for several of the encounters making it yet again dependent on the DM to put in work something that those new to the game may find hard to do or simply lack the time to do A plus is that many of the monstersvillains are in the back of the book however for those who do not have the Monster Manual they will need to wiki a lot of othersOverall could be much better with a little thought and care by the makers For those who enjoyed the first part HotD a must buyJust be prepared to but a fair bit of work to get the most out of this product


  3. says:

    910 GM's recommend Tyranny of Dragons as a great campaign for players new and battle scarred alike The one that disagrees is playing Pathfinder by himself like a nerd


  4. says:

    My hubby is obsessed and is a dungeon master He loves these books


  5. says:

    Great addition to the collection


  6. says:

    Worth every penny your players will love this series


  7. says:

    Haven't used it yet but bought it to complete the collection The book is good uality and has some interesting ideas which I may borrow for some homebrew campaigns


  8. says:

    Great value for money thanks